User Tools

Site Tools


manual:advanced:customization:screens

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
manual:advanced:customization:screens [2015/05/21 14:42] – [Views] mstupkamanual:advanced:customization:screens [2015/09/03 15:58] (current) – [How to get all this to work] mstupka
Line 1: Line 1:
-====== Creating Custom screen ======+====== Custom Screens and Dashboards ======
  
 ---- ----
-<WRAP todo round center 60%>This page is obsolete and will be reworked soon</WRAP+Method of creating custom screens requires at least essential knowledge of developing Android and XML files system. Otherwise we recommend to use already created skins. To edit them, use just simple NotePad or any text editing software with XML syntax highlight (for example [[http://notepad-plus-plus.org/|Notepad++]]) 
-===== Basic description =====+<WRAP round tip
 +For most people who want to create their own screens should be enough using much simpler **[[manual:user_guide:tools:dashboards|dashboard]]** system that offers similar functionality in much less painful way.
  
-Basic explanation of Custom screen creation method. Whole system is mainly for people familiar with Android developing and XML files system. If you're notbetter is to use already created skins and look at them (as sample). To edit, use just simple NotePad or any notepad program with XML syntax highlight (suggested for example [[http://notepad-plus-plus.org/|Notepad++]]) +However, **Dashboard** is available only for Pro version and misses some advanced possibilities like rotating images, completely free layout etc.
-<WRAP tip> +
-For most people who want to create own screens should be enough using much simpler **[[manual:user_guide:tools:dashboards|dashboard]]** system that offers similar functionality in much less painful way. +
- +
-**Dashboard** is anyway available only for Pro version and miss some advanced possibilitieslike rotating images, completely free layoutetc.+
 </WRAP> </WRAP>
 ==== Method using Eclipse ==== ==== Method using Eclipse ====
  
-  - Download and install whole eclipse and Android SDK tools from [[http://developer.android.com/sdk/index.html|here]]. +  - Download and install Eclipse and Android SDK tools from [[http://developer.android.com/sdk/index.html|here >>]]. 
-  - After all works, create new android project. This will create base data structure. You'll not need anything to program. +  - When all works, create new android project. This will create basic data structure. You'll not need to program anything
-  - Project contains //res/layout/main.xml// filethat's our target. Learn with Eclipse GUI builder and edit this file.+  - The project contains //res/layout/main.xml// file that's our target. Learn to work with Eclipse GUI builder and edit this file.
   - Put resources (best to use 9-patch images) into //res// folders (supported - //drawable, drawable-hdpi, drawable-mdpi, drawable-ldpi//)   - Put resources (best to use 9-patch images) into //res// folders (supported - //drawable, drawable-hdpi, drawable-mdpi, drawable-ldpi//)
-  - After compilation, take //mail.xml// file and image resources from compiled source (this is because of 9-patch images. If you want to use basic png files, you can add them directly into result. 9-patch have to be pre-compiled!).+  - After compilation, take //mail.xml// file and image resources from compiled source (this is because of 9-patch images. If you want to use basic .png files, you can add them directly into result. 9-patch have to be pre-compiled!).
  
 ==== Using basic text editor ==== ==== Using basic text editor ====
Line 23: Line 20:
 You do not have to do previous steps. You can edit xml file directly in any editor. Previous steps are just recommended way for easy "Drag and drop" creating and also only way to support 9-patch images! You do not have to do previous steps. You can edit xml file directly in any editor. Previous steps are just recommended way for easy "Drag and drop" creating and also only way to support 9-patch images!
  
-===== How to get actually all this works =====+===== How to make it work =====
  
 **root directory:** // ./Locus/data/customScreen/ // **root directory:** // ./Locus/data/customScreen/ //
  
-create ZIP file that contain this structure+Create .ZIP file that contains this structure:
  
 <code> <code>
Line 35: Line 32:
     /drawable-ldpi/     /drawable-ldpi/
     /drawable-mdpi/     /drawable-mdpi/
-    /layout/ - for layout specification (for landscape and portrait or ... below ... for separate by orientation)+    /layout/ - for layout specification (for landscape and portrait or... below... for separate by orientation)
     /layout-land/     /layout-land/
     /layout-port/     /layout-port/
Line 41: Line 38:
 </code> </code>
  
-Place your main layout file into layout directory (or two files, one to layout-land, second to layout-port) and rename it to //main.xml//. That is importantbecause //main.xml// file is gate to whole layout, it have to be included!+Place your main layout file into layout directory (or two files, one to layout-land, second to layout-port) and rename it to //main.xml//. That is important because //main.xml// file is gate to whole layout, it has to be included!
  
-also in root of you ZIP file, you can place these files (optional)+You can place these files also in root of you .ZIP file (optional)
   * **icon.png** - small (48x48px) logo of your skin   * **icon.png** - small (48x48px) logo of your skin
-  * **info.html** - HTML page that will contain description of you skin (some links, donate button or similar is possible)+  * **info.html** - HTML page that will contain description of your skin (some links, donate button or similar is possible)
  
-Finally, place this zip fileinto root directory described above!+Finally, place this .zip file into the root directory described above!
  
 ===== Supported Views ===== ===== Supported Views =====
Line 89: Line 86:
  
   * RotateView (custom locus view) extends View   * RotateView (custom locus view) extends View
-    * locus:action - attach to which rotation action ... for example locus:action="{orient_course}"+    * locus:action - attach to which rotation action... for example locus:action="{orient_course}"
     * locus:rotateImage - reference to drawable, actually centered and rotated around center by angle defined by action     * locus:rotateImage - reference to drawable, actually centered and rotated around center by angle defined by action
     * locus:rotatePivotX - move rotation point by X value (+X to bottom)     * locus:rotatePivotX - move rotation point by X value (+X to bottom)
     * locus:rotatePivotY - move rotation point by Y value (+Y to bottom)     * locus:rotatePivotY - move rotation point by Y value (+Y to bottom)
-    * locus:rotateStartAngle - angle at which is rotation start with rotateStartValue value (- value for counter-clockwise orientation)+    * locus:rotateStartAngle - angle at which rotation starts with rotateStartValue value (- value for counter-clockwise orientation)
     * locus:rotateStartValue - value for variable that starts at rotateStartAngle (in base units, so metres, second, ..)     * locus:rotateStartValue - value for variable that starts at rotateStartAngle (in base units, so metres, second, ..)
-    * locus:rotateEndAngle - angle at which is rotation ending with rotateEndValue value+    * locus:rotateEndAngle - angle at which rotation ends with rotateEndValue value
     * locus:rotateEndValue - value for variable that ends at rotateEndValue     * locus:rotateEndValue - value for variable that ends at rotateEndValue
  
  
-  * **SlideView** (custom locus view) extends View +  * **SlideView** (custom Locus view) extends View 
-    * locus:action - attach to which slide action ... for example locus:action="{orient_course}" +    * locus:action - attaches to which slide action ... for example locus:action="{orient_course}" 
-    * locus:slideImage - reference to drawable used for slide +    * locus:slideImage - reference to drawable item used for slide 
-    * locus:slideStartPosition - position of image pixel that match //slideStartValue// value. +    * locus:slideStartPosition - position of image pixel that matches //slideStartValue// value. 
-    * locus:slideStartValue - action value for //slideStartPosition// (in base units, so metres, second, ..) +    * locus:slideStartValue - action value for //slideStartPosition// (in base units metres, seconds, ..) 
-    * locus:slideEndPosition - position value of last image pixel. Also (//slideEndPosition// - //slideStartPosition//) define width of image+    * locus:slideEndPosition - position value of the last image pixel. Also (//slideEndPosition// - //slideStartPosition//) define width of image
     * locus:slideEndValue - action value for //slideEndPosition//     * locus:slideEndValue - action value for //slideEndPosition//
-    * locus:slideInfinite - if slide image should be repeated to cover whole parent view (true/false) [false]+    * locus:slideInfinite - if slide image is repeated to cover whole parent view (true/false) [false]
  
-<WRAP info> +<WRAP round info> 
-**Sample** - let's imagine this image of compass+**Sample** - let's imagine this image of compass
  
-{{:manual:advanced:customization:img_compass_slide.png?nolink|}}+{{ :manual:advanced:customization:img_compass_slide.png?nolink |}}
  
-To make it work in full screen widthyou need to define these parameters+To make it work in full screen width you need to define these parameters:
 <code> <code>
     android:layout_width="match_parent"     android:layout_width="match_parent"
Line 126: Line 123:
 </code> </code>
  
-By this definitionyou say that:+By this definition you say that:
  
-  * 1. if orientation angle will be 180°, first pixel (slideStartPosition) will be drawn really as first pixel. Because is defined whole range (from 0° - 360°and end value have position on the end (//locus:slideEndPosition="match_parent"//), image will be stretched over whole screen. Middle of image (**S**), will be in the middle, as we want! +  * 1. if orientation angle is 180°, the first pixel (slideStartPosition) will be drawn really as the first pixel. Because the defined whole range is from 0° - 360° and end value has position on the end (//locus:slideEndPosition="match_parent"//), image will be stretched over whole screen. Middle of image (**S**), will be in the middle, as we want! 
-  * 2. if orientation will be for example 90°, Locus firstly compute percent part of image that should be moved. It's computed by **(current value - slideStartValue) / (slideEndValue - slideStartValue)**, so in this case it's (90 - 180) / (-180 - 180) = **25%**!. This means that image will be moved by 25%+  * 2. if orientation is for example 90°, Locus Map firstly computes percent part of image that should be moved. It's computed by **(current value - slideStartValue) / (slideEndValue - slideStartValue)**, so in this case it's (90 - 180) / (-180 - 180) = **25%**!. This means that image will be moved by 25%
 </WRAP> </WRAP>
  
 ==== Global attributes ==== ==== Global attributes ====
  
-On all View can be applied these attributes+On all Views can be applied these attributes:
  
   * [[http://developer.android.com/reference/android/view/View.html#attr_android:id|android:id]]   * [[http://developer.android.com/reference/android/view/View.html#attr_android:id|android:id]]
Line 183: Line 180:
   * //{speed}// - GPS speed (0 if GPS off)   * //{speed}// - GPS speed (0 if GPS off)
   
-  * //{rec_dist}// - track recording - recorded sitance+  * //{rec_dist}// - track recording - recorded distance
   * //{rec_dist_down}// - track recording - downhill distance   * //{rec_dist_down}// - track recording - downhill distance
   * //{rec_dist_up}// - track recording - uphill distance   * //{rec_dist_up}// - track recording - uphill distance
manual/advanced/customization/screens.1432212143.txt.gz · Last modified: 2015/05/21 14:42 (external edit)